Monetary system
Currency Name
|
Value in Pennies
|
Abbrev.
|
Copper Raz
|
0.05
|
1r
|
Silver Souf
|
0.1
|
1s
|
Silver Millim
|
1
|
1m
|
Silver Dhiram
|
5
|
1dh
|
Gold Dinar
|
100
|
1d
|
Riyal*
|
1000
|
1v/1R
|
* The Riyal is also worth 1 virtue. Virtue is the standard unit of noble exchange, being one spell level worth of power. i.e. by expending one point of virtue a mage can cast an additional 1st level spell.
Virtue is found in numerous things, magical beasts, blood of sentients (inherently dangerous, as it has a tendency to draw spirits and demons to the area), exceptional gemstones and other naturally occurring rare things.
Characters start with as much credit available in virtue or Riyals as they have charisma.
They may borrow further to the value of their charisma again, but these loans will incur interest…
Sample Costs
Item |
Cost |
A point of virtue |
1v |
Minor potions/ Charged Items |
1v / level of spell |
Healing potion |
1v |
Invisibility potion |
2v |
Wand of fireball (3x uses) |
9v |
Minor enchanted item |
10v+ |
+1 Sword |
10v |
Lens to detect magic (1x day) |
10v |
Wand of fireball (1x day) |
30v |
Kushite slave warrior |
1v |
Arms for one elite soldier |
1d |
War horse |
1d |
Riding horse |
15dh |
Construction of a 80’x 60’x 60’ keep |
75v |
A comfortable town house |
4v |
Constructing a good well, 5D/20’ depth |
??? |
All mundane items cost as per the book.
Hires
Name
|
Wage per month
|
Wage per year
|
Porcelain Jannissary
|
n/a |
2v per year + 4v deposit
|
Good officer or specialist retainer
|
2d
|
24d
|
Physician
|
2d
|
24d
|
Scout
|
0.5d
|
6d
|
50 Horse Soldiers
|
1R
|
12R
|
500 rabble
|
1R
|
12R
|
1000 labourers
|
1R
|
12R
|
Food
1 Bushel of grain, (36L) (feeds 5 for a month)
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