Locations
The land of Des’pond is mostly rough hill country with fast running streams flowing down rugged valleys. Dense pine forests cover the northern foothills, while scrub and sparse cypress trees dot the lower elevations to the south. In the centre the land falls away to a gently rolling grassland where two rivers have carved wide floodplains.
Towns of Des’pond
AqQallat
The capital of Des'pond, built above a cliff at the confluence of two rivers. Recently levelled to make way for planned redevelopment. Features a castle of sorts but there are fears that human sacrifice might well have tainted its stone.
Inhabitants; 140 Peasant Families and 37 Craftsmen,
Ilmanar’an
The first village discovered by the magi, renamed to their patron god. Overrun by Undead in Year II Khams III, The village once housed 40 families, and is slowly rebuilding. It has a high palisade, recently repaired with woodform and among the peasant dwellings are three houses built by woodform.
Inhabitants; 8 Peasant Families and 2 Craftsmen,
Baranul’an
A small village built by a river. Loyal subjects of the magi. A source of fine Porcelain clay has been found close by. Partly destroyed by an orcish attack, All of the refugees have now returned from Zunshit, though much of the village is awaiting rebuilding.
Inhabitants; 30 Peasant Families and 5 Craftsmen,
Sanuddar (Village in the Caves)
A village built from caves dug into a bluff (possibly of Dwarven build). The villagers herd sheep and goats in the nearby hills.
Inhabitants; 45 Peasant Families and 4 Craftsman
Other Locations of Note
Gold River
The Western branch of the river Flowing by Aq'Quallat, found to be Gold bearing by Jafar'oon the sculptor.
Now dotted with small bands of prospectors.
Inhabitants; 25 Miners, 5 peasant families and a craftsman
OgreKale
A Small keep overlooking the great river, recently cleared of Ogres and Orcs by the Magi.
Inhabitants; 14 Peasant Families, 3 Craftsmen, and a family of Miners
Hamarfall Keep
A Small Keep, comprising one Drum Tower and a curtain wall, it too dominates the river below.
Inhabitants; 7 Peasant Families, 1 Craftsmen
Frontier post
A wooden guard post demarking the proposed border between Des’pond and Bilal.
Turhan, Knight of Ilmanar commands there.
Inhabitants; 16 Peasant Families, 7 Craftsmen
Khoram Fort
A woodformed fort, with a strong garrison, keeping watch on Khoram. Hold 10 Elven +1 arrows in case needed against undead.
Inhabitants; 3 Peasant Families and 5 unemployed miners.
Khoram, the ruined town
A walled town torn to ruin by creatures unknown, now surrounded by a marsh and inhabited by the unquiet dead.
Abandoned Mines
A network of tunnels of considerable length dug into the hills north of Khoram. They provide Calamine (Zinc ore).
There are passages to deeper caverns and tunnels therein.
Castle of the Chimera
A strong fortification commanding the junction of the Ilthuuz and Mentamri rivers, though in need of some repair
Lightly Garrisoned.
Inhabitants; 1 peasant Family and 1 craftsman.
Zunshit
Formerly a town within the compact. Now run by Nebunnadar, former apprentice of Danalazar. It has avoided most of the recent troubles.
Now an ally of the Lords of Despond, and of proven worth.
Inhabitants: Some 58 peasant families, a total of 300 or so people in total.
Ruined village (Ghazri)
The remains of a village destroyed by the magi for alleged disobedience.
Tower of Danalazar
A Ruined tower in the hills. Formerly owned by Danalazar, the lord of Dis’panad. Inhabited by a dragon who guards a hoard of treasure.
Trollmouth Caverns
A cavern inhabited by Orcs and Trolls. Raided by the magi last year.
Jotunstad
A large cave north of AqQuallat, home to a tribe of six adult hill giants and a juvenile as well as at least four giant cave bears and giant crows which the giants use as spies. The giants are a proud folk, deadly in battle and unwilling to accept the rule of the Compact.
Elf forest
The home of an inscrutable tribe of Elves.
Southern jungles
Rumoured to be a steaming hell inhabited by bloodthirsty Lizardman tribes (who may or may not ride dinosaurs) and hideous tropical diseases. Not yet visited.
Iron bridge
An immense iron bridge spanning a deep gorge, guarded by iron golems.
Bilal
A large, settled town whose territory borders Des'pond.
The Mages of Bilal at their leisure.
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